Dragon Ball FighterZ Hits PlayStation 5, Xbox Series With Rollback Netcode on February 29
![Dragon Ball FighterZ Hits PlayStation 5, Xbox Series With Rollback Netcode on February 29](https://a.storyblok.com/f/178900/1920x1080/5030fc4eab/dragon-ball-fighterz-gotenks.png)
Bandai Namco has revealed that rollback netcode will be implemented for Dragon Ball FighterZ on PC, PlayStation 5 and Xbox Series X|S on February 29, which is also when the latter two versions launch digitally. Rollback netcode is a technique that reduces input lag when playing against other opponents online. It predicts player inputs and executes them immediately, then corrects discrepancies later, creating a smoother gameplay experience. The feature is not compatible with some game modes, include Circle Party Match and Party Battle modes. They will utilize delay-based netcode instead. RELATED: Dragon Ball FighterZ Heads to PS5, Xbox Series with Rollback Netcode The PlayStation 4, Nintendo Switch and Xbox One versions will continue to use delay-based netcode too, and there will be no cross-play support between the different platforms. However, PC players have the option to toggle between rollback and delay-based netcodes. Those opting for rollback will not match with delay-based players. Source: Press Release
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